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News (about version 1.3)

There are a lot of new features coming with version 1.3 of Curved Poly.

First of all. We have rearranged all the Tool Sets. Well, we used to call them Operators, but now they are called Tools Sets. The goal here was to simplify the access of each stage of modeling, which was becoming way too complex.

In this regard, the most important change is the introduction of Shape Tools, which replaces the old Pointings Operator and Selection Operator. Shape Tools has been designed to improve the way elements are selected and shaped, having the ability to interact with both single elements, and groups of elements. Shape Tools also integrate Hiding features and Backgrounds Tools, which previously had their own sections.

Another interesting change in Tools Set is repetition. This time, indeed, we have increased the number of tools which are available from every tools set. With few exception indeed, most of the tools have a selection and visibility section, and a parts list section, which work the same way everywhere.

Version 1.3, comes with a totally new Tools Set, which was previously in alpha stage, called Composition Tools. Composition Tools contains all the tools used to generated custom elements, previously grouped inside the Create Operator, which has been removed, but it also has tools which are designed to cut the parts of different models and merge them into new models.

Again, the Curves and Surfaces Tools Set alpha stage is closed, and now the Tools Set is fully operational.

Another important change is related to Asset Workflow, which is now accessible from the Editor rather than being accessible from Curved Poly Component Inspector. The most important difference is: curved poly models can now also be stored in scene and not only in the dedicated assets. Furthermore, we have finally removed the need of Edit folder, and Edit Assets, for Curved Poly Assets. The editor will still try to load data from Edit Assets when available, but will not create Edit Assets on newly generated contents any more.

Again, there has been some significant change in the way selections and interactive elements work. You can indeed select elements with one click, and there are three new types of elements which can be selected at once: ... parts, ... rings ... and loops.

On top of all this, the whole editor has a lot of minor changes in this version, almost all the Tools have been reworked and improved, they work faster, and the whole core of the project has been made more robust to errors. We have also improved the in-line documentation which was introduced in version 1.2.5, and that is a good starting point to much up with all the minor changes.




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