There is A LOT to say about Curved Polygons Nets. Here you can find a list of all the most interesting features you will find within Curved Poly
Curved Polygons Nets are very closed to meshes. They share a lot of aspects with meshes. They have edges and faces, normals and uv coordinates. If you have experience in the field of modeling with polygonal meshes, you already know most of the things which you need to be known to work with Curved Polygons Nets.
Curved Polygons Nets use a little amount of vertices and a little amount of data compared to meshes. For example, the Sphere model is made with a total of 32 vertices (8 main vertices and 24 handles vertices). It is much less than every polygonal sphere you may have found in your experiences.
Curved Polygons Nets must be transformed into polygonal meshes before being rendered, and this can be done at Run-Time. In order to do so, a Level of Detail must be provided. Such Level of Detail contains information about the number of segments and triangles to be used during the process. In this way, you can generate more or less detailed geometries from the same Curved Polygons Nets during execution, depending on your needs.
Curved Polygons Nets can (since version 1.1 of the Shape Editor or version 1.0 of Curved Poly Maker) mix linear edges with curved ones. Polygons generated with lines are practically like regular meshes polygons. This allows the generation of optimal models which exploit Curved Poly features only in the part of your mesh that you need.
Within Curved Polygons Nets, each Curved Polygon and each Curved Edge may have applied a different set of geometric settings. For example, edges can be tessellated with a different amount of segments, and Polygons can be assigned different interpolation schemas (which are used to compute the position of vertices inside the polygon). This all work in an adaptive way, so you can take different choices through the model, which will be applied in a smooth way.
Many operators in Curved Poly works with special elasticity feedbacks which define the way the model reacts to transforms. You can choose among 4 different elasticity schemas.
Having a little number of vertices make it much more easy to deal with uv-coordinates assignment. Furthermore, Curved Poly uses a structure called Unwrap Group which keep a set of uv-coordinates together. Unwrap Groups make it even easier any fix you wish to apply to uv-coordinates.
Curved Polygons Nets support T-Junctions, like Nurbs T-Spline.
Curved Polygons Nets support models where polygons have a mixed set of sizes. For example you may work using a mix of Curved Triangles and Curved Quads.