My name is Alessandro (Alex) Martinelli. I'm an italian professionist software developer with a great experience in Computer Graphics. I'm also an independent researcher studying computer graphics software and techniques. After years of research and development, I've merged curves with polygons into a flexible and effective set of instruments you can exploit for games or other virtual reality applications.
And i'm not alone. I've a smart group of little friends ready to help you. Meet me, Cody, Proofy and the other Mushrooms in our quest to share our knowledge.
Everyone is welcome!
Alessandro Martinelli, owner of MushroomsLabs
Curved Poly is a novel Surface Modeling Suit for Computer Graphics made with Unity. If you are an artist, you will find here a powerful set of Tools for contents creation. Models made with Curved Poly have a flexible and dynamic Level of Detail. You can start from a set of simple shapes to rapidly generate wonderful models and surfaces which scale on need. And don't forget to take a tour at the Gallery.
If you are a software developer or a researcher, you will find more on my Open Source Project Site, the Shadow Framework. All the maths and the core runtime code for Curved Polys is explained there, and free to use. You can use Curved Poly to create contents and use them on every platform once you have a Shadow Framework implementation for that platform.
With the Beta versions freely available, new tutorials and docs are developed and released on the site every week to help you learn how to use them.